

The game exposes a different problem which pertains to how players engage with a version of history that is presented from a limited and limiting Western perspective and the structure that silence voices and histories that run counter to the Western narrative of progress and modernity linked to imperialist notions of civilization and conquest. For example, Dom Ford connects this problem with the game’s underlying narrative of western imperialism: Despite this, work in game studies has explored the problem of using Civ V as a medium for postcolonial learning, or a way of viewing cultures from a non-western perspective. Similar but still different to EU IV, AoE II uses game mechanics of limited technological progression as a means of limiting the timeframe of the game.Īnother important game mechanic in Civ V, and its successor Civilization VI (abbreviated as Civ VI), is the presence of singular in-game factions as representation of real-world political states, from different periods of time but from the same or a similar geographical area, through which players might be able to probe multiple history-inspired narratives.



Focusing on kingdoms in pre-colonial South East Asia, the DLC introduced four new playable factions, with the Malay faction as an agglomeration of kingdoms that had existed in modern day Malaysia-Indonesia, such as Srivijaya and Majapahit. This murky representation of complicated historical facts can also be found in a DLC to Age of Empires II HD (abbreviated as AoE II), the Rise of the Rajas. This is due to the mechanics of both games: whereas in Civ V players can progress through history from ancient societies to post-internet ones, EU IV only let players play between the years 14 CE (Bugnr01) Civ V uses Majapahit alone to depict Indonesia, in contrast to EU IV, which incorporates the multiple kingdoms that exist within the territory of modern-day Indonesia. Civ V was released in the same year as another major historical game, Europa Universalis IV ( EU IV), but the two games treat Indonesia very differently. Yet the representation of both Gajah Mada and Majapahit in digital form occurred in 2011 with the launch of a massively multiplayer online role-playing game (MMORPG) called Nusantara Online, made by the Indonesian developers Sangkuriang Internasional and Telegraph Studio (Zulkarnain 2014, 37).ĭespite this, the video game that catapulted both subjects to international gaming fame is Sid Meier’s Civilization V(Firaxis, 2013 Civ V), and its latest major DLC Brave New World.
Civilization v brave new world indonesia series#
His popularity continued during the Sukarno and Suharto regime, and was reinvigorated in the early 21 st century by the writer Langit Kresna Hariadi through a series of novels (Syahreza 2012, 122-123). Around six hundred years after his death, Gajah Mada, a mahapatih (prime minister) of the Majapahit kingdom, became one of the first precolonial figures that rose to prominence in early postcolonial Indonesia.
